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I Built a Game That Cries at 3 AM — And It Taught Me How to Breathe
As a Bay Area-raised child of Chinese and Korean heritage, I turned my insomnia into an interactive experience: a fishing game where every catch feels like a quiet moment of stillness. Drawing from Buddhist flow and UX psychology, I designed it not to entertain—but to heal. This is not about winning. It’s about pausing, listening, and remembering the rhythm beneath the waves.
Spin Quest
fishing game design
mental health ux
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1 week ago